4/5/2024 0 Comments Rpg maker mv tileset templateI debated HEAVILY about putting all this in the festivals and celebrations thread but I decided against that because I feel like the focus of this is different from that, and I wanted to keep the festivals and celebrations thread it's own fun lil' thing to update. I'm starting to notice a lot of creative folks working on plugins and sprites for a wide variety of things, and I figure I might as well post some things I feel like folks would logically need next. Some of this stuff is stuff I felt like NEEDED to be added because I'm not satisfied with the small amount of tiles to work with in the defaults, and I'm sure a lot of folks feel the same way. Like almost everything else I do, these are sticking closely to the MV default style, so a lot of it's gonna be recolors, but I will also try and cover some tile fixes and extra filler stuff that have been bugging me since MV was released (and I know some people have pointed them out too) Also if I messed up on anything lemme know and I'll get 'em fixed. You are free to edit, change, recolor, re-edit, remix, maim, mangle, add on, divide, and conquer to your heart's content.You are free to use them in other RPG maker engines as long as you have MV license.They are free to use for commercial or non commercial.Credit is appreciated, but not required.Īs these are (mostly) edits of MV's sprites, you will need a legal copy of RPG maker MV, otherwise~~.I've been working on a ton of this stuff lately, and yes I do have more, coming soon. (I'm sure someone else has done this too, but I can't find any threads specifically on the subject) I don't even mind if you re-upload them elsewhere as it would only mean more people get access to them and that is A-OK in my books.įirst one I'd like to bring up that I fixed was the thing involving the lava tiles. The tilesets that no one asked for lol when I opened up MV for the first time, and was looking around at the various tiles I was very much not happy that there was so few assets and items for other tiles that wasn't your typical fare of forests and villages. Here I have given the demon world tiles a whole new set of ground and wall types. When I was working with the tileset, I had in mind an almost beautiful alien world where the various monsters originated from. Really there isn't as much here as I would probably like, but I did basically triple the amount of resources for the demon world, and hope it at least gives people insenstives to maybe take a second look at one of the more overlooked sets in RPG maker, and maybe make more content for it. In the RPG Maker series since RPG Maker 2000, tilesets are PNG images.The other tileset of course is the inner body one. RPG Maker MZ supports 16, 24, 32, and 48 pixel tiles (the RTP is still 48x48). In RPG Maker XP, VX, and VX Ace, tiles are 32x32 pixels in size, and in RPG Maker MV, tiles are 48x48 pixels in size. In RPG Maker 20, tiles are 16x16 pixels in size. In RPG Maker 95, a tile is a 32x32 image. In addition, a much heavier focus on autotiles is given, as a huge portion of the titleset images are reserved for autotiles. In RPG Maker VX and later, the tilesets themselves, and thus the autotiles, consist of separate images. RPG Maker XP allows each tileset to have up to seven autotiles which are changed by using the database. In RPG Maker 20, the autotiles are part of the image. Some autotiles are even animated, such as water. In RPG Maker 95 and later, there are autotiles that help with creating maps by automatically correcting themselves as the map is modified to have a contiguous border around itself bordering other tiles of a different type. In RPG Maker VX, only one tileset can be used for a game, while in other releases of RPG Maker, over a hundred tilesets can be used in a game, but only one can be used for a single specific map at a time. A Tileset, known as a "chipset" in older versions of RPG Maker, are a collection of tiles used to build a map.
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